“We’re Seeing an Explosion of Free and Low Cost Augmented Reality Tools for Education
Augmented reality (AR) has evolved in recent years and its application in classrooms is limitless. Educators don’t need to feel overwhelmed when trying to introduce AR in their classroom because there are many great apps that don’t require a lot of knowledge in the field. There are useful apps for every subject and there are also apps that when a teacher is ready they can create their own AR targets.Augmented reality works well in schools because it brings close to real life experiences to the classrooms. It’s fascinating to see the faces of students when they have the opportunity to explore space, the human body, cells or chemistry elements. You appreciate how eager and engaged they become with some simple AR apps.” To read further please click here: http://www.emergingedtech.com/2015/11/augmented-reality-apps-teaching-learning-classroom/
“Augmented Reality is changing education. What started out as something that was simply “cool” has become a way to engage learners like never before.In fact, while I was first introduced to Augmented Reality through theAurasma App, I never imagined that while walking through a trendy neighborhood in Washington D.C. this past summer, I would come across the first public interactive augmented reality mural dedicated to the life of the actor Paul Robeson. Designed by artist Corey L. Stowers, this mural allows viewers to scan and thus trigger images of his artwork with their mobile devices, accessing historical videos and original content that depict the life of the great athlete, performer, and civil rights activist.” To read further please click here: https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality
By: Kelly Walsh
“Augmented Reality is one of the most interesting and exciting tools emerging in the academic world today.
Here are a handful of videos showing many fun, engaging ways in which educators and students are using this powerful digital technology.
Shaw Wood Primary School use Aurasma throughout the school, and it has been adopted by teachers, parents and pupils alike.” To read further please click here:http://www.emergingedtech.com/2015/07/how-teachers-and-students-are-using-augmented-reality/
By: Maria Politis
“AR Tools are Being Used Today by Creative Educators in Fun, Innovative Ways, but few Know About it (yet).
Educators are always looking for new ways to enhance learning and expand the horizons of students in an engaging and interactive way. Gone are the days when class plans were based around exercises from a text book. The world around us is changing rapidly and even preschool age children are becoming more proficient with different types of handheld devices like tablets.
These devices are an integral part of more classrooms every day and are being used to complete homework activities, present projects, upload assignments and participate in classroom collaborations. Many school systems around the world are starting to move into the world of BYOD – Bring Your Own Device, which means that the tech we use in the classroom needs to work across multiple devices and platforms.Augmented Reality is an example of a technology that can make classroom learning more interactive and enriching.” To read further please click here:
“After weeks of comparing reviews and conducting trials in my classroom, I can say unreservedly that Aurasma offers the best augmented reality (AR) experience for classrooms of any iOS or Android app. The Aurasma app is more versatile and classroom-friendly than any AR app; it enables teachers to bring curriculum to life, turning almost any environment into a classroom or object into a lesson. Read on to find out why no app does augmented reality like Aurasma.
I began my tests by downloading three augmented reality apps — Layar, Anatomy 4D, and Aurasma v. 3.4.0 — on my iPhone 6 and iPad. I also borrowed my husband’s Samsung Galaxy S5 for a few days to test the apps on an Android phone. I used the apps in my 7th-grade English classroom for two weeks. My students used them during the second week so I could get their feedback too. I then assessed each app for its educational utility, user-friendliness, and efficacy.” To read further please click here: http://www.edudemic.com/aurasma-for-your-classroom/
“At the Clevedon School we’re using mobile technology to accelerate education. Though once considered a distraction in the classroom, smart devices are actually helping us engage students in their learning, providing them with access to resources when and where they need it.
Technology that enhances this experience feels like a natural part of the learning process. In our first exploration of mobile technology, we developed a 1:1 iPad program which was used by over 1,200 of our students and staff. Following our success with iPads, we wanted to build on the idea of a connected classroom. I first read about iBeacons used in a retail setting and was immediately excited about their potential for education. After purchasing a developer kit online, I took some time to identify uses cases for Clevedon. The use cases—notifications, location, proximity—were limitless but I knew I had to enlist technical support to turn my dreams into a reality.
Fortunately, I knew someone who could help. The Clevedon School’s Digital Leaders are a student group who support our staff wherever technology is concerned. In particular, a self-taught iOS developer who published his first app in the App Store at the age of 14 rose to the challenge. It’s safe to say that Lewis Smallwood, now in Year 11, is the technical genius behind our iBeacon project.
After several brainstorming meetings we ultimately decided to leverage Estimote Beacons to share proximity specific notifications and resources. Using the existing Clevedon Handbook App developed by Lewis, we were able to integrate the iBeacon function so that teachers could set resources for their students to receive as they entered or exited a predefined region of the classroom/school. Next, we set out to develop a Beacon Management Interface to allow teachers to schedule the delivery of resources via the Handbook app. The drag and drop feature makes it efficient for teachers to set the resources at the start of the day. Or, if they want the delivery to be more interactive, they can also set the resources for specific times during the lesson or as a student moves in proximity to the classroom door. All of these SDK functions were a breeze for Lewis to develop on top of.” To read further please click here:
By: Susan Van Gelder
” Through screencasts, presentation tools and videos of interviews with teachers and students, I will share examples of students creating videos about books they are reading that are linked through the Augmented Reality app Aurasma. Viewers will hear about students drafting their videos, recording their videos, linking their videos, and watching each other’s videos using the Aurasma app. Teachers and students will share how creating these augmented reality apps have encouraged reading in their classrooms, helped students find books they want to read and has sparked an interest in presenting books in new and interesting ways. Teachers and students will also give advice about the best ways to use augmented reality in the classroom as well as make suggestions about how you can use Aurasma in your classroom or school library.” To read further please click here:http://k12onlineconference.org/?p=2649
“Morfo 3D Faces is an iPad app that you can use to create a talking picture of person’s face. You can take a picture of a person or you can take a picture of a picture of a person (for example, taking a picture of a picture of a person in a book). Once you’ve captured the picture you can customize the face by altering the eyes, mouth, and nose to move as you talk. After customizing the picture you can record yourself talking.
Aurasma is a free app for iPads, iPhones, and Android devices. Using Aurasma you can create augmented reality layers, Aurasma calls them “auras,” that pop-up when you scan objects with your phone or tablet. The layers that you create can include image or video files that are stored on your iPad.” To read further please click here:
By: Nick Graham
“Aurasma is one of those special tools that just blows students, teachers and parents away. Taking advantage of one of the most magical advances in mobile technology, Augmented Reality, Aurasma allows you to link video, audio and amazingly realistic 3D imagery to everyday objects in your classroom. This app is one you just have to try to see its enormous potential for learning!
1. Have some fun
First things first. Take some time to have a play with Aurasma. Whether you want to explore it yourself or let your students have free rein, there is a huge collection of pre-made Auras (Aurasma’s name for each Augmented Reality set piece) to start getting inspired by.
2. Add multimedia to traditional material
This idea from educator Paul Hamilton shows how Aurasma can be used to add additional information for students to static material. Try using video content you have available or that you may have created, and integrate it into printed or digital material for students. Not only is this an engaging and refreshing way for students to learn additional material, the blended learning experience may also be the spark some students need to get involved.”To read further please click here:https://www.fractuslearning.com/2014/10/09/aurasma-classroom-life/
By: Med Kharbach
“Augmented reality apps are transoforming and revolutionizing the way learning and education are delivered. I have already written a detailed guide on everything teachers need to know about Augmented reality and below is list of some great Augmented reality apps to go with it. Check them out below and share with us what you think of them:
1- Junaoi: Augmented Reality Browserjunaio is the most advanced mobile augmented reality browser. It’s a fast and easy way to discover your world. Find local events, offers and listings; scan QR codes and barcodes to get instant access to additional information; unlock augmented content on images and objects to play games or experience new virtual interactions.” To read further please click here:
“After several years of waiting, the Aurasma is now easily available to all students! The fantastic augmented reality app could previously only be used legally by students older than 17, but in the latest update the recommended age has been changed to 4+.
This opens up a world of possibilities in primary schools like my own.
1. Differentiation made easy
You can easily use Aurasma to link students to videos that match their zone of proximal development. This can be achieved in several ways: you could use instruction sheets and use different images on them to trigger different levelled videos, you could have the triggers placed around the classroom for students to access, or could place them on a continuum.
In my classroom, I use the latter, as our focus on lifelong learning and personalised learning means that students are used to continuums and are comfortable identifying their skill level.” To read further please click here:
“Educators are always looking for new ways to enhance learning and expand the horizons of students in an engaging and interactive way. Gone are the days when class plans were based around exercises from a text book. The world around us is changing rapidly and even preschool age children are becoming more proficient with different types of handheld devices like tablets.
These devices are an integral part of more classrooms every day and are being used to complete homework activities, present projects, upload assignments and participate in classroom collaborations. Many school systems around the world are starting to move into the world of BYOD – Bring Your Own Device, which means that the tech we use in the classroom needs to work across multiple devices and platforms.” To read further please click here: