By: TeachThought Staff
“We’ve discussed the merits and utility of video games in the classroom before, so we won’t beleaguer the point. If you’re interested in the possibility of video games for learning–that is, teaching and learning with video games to master both academic and non-academic content–than the following collection may be of interest to you.
We’ve discussed before the logistics of how to teach with video games (especially for non-mobile games). What exactly this looks like on a daily basis in your classroom depends on the reality of your classroom: Available technology, WiFi access and bandwidth, grade level, content area, your comfort level with games, and so on.
But if this an area you’re interested in learning more about, we thought a collection of the best video games for learning–that is, those we’d want our own children playing for their varied utility in teaching and/or learning–might be useful.
To select each of these games, we focused on 3 basic criteria:
This has to do with the quality of the game. There isn’t one, clear definition for what a “good” video game should be. Pong is universally-accepted as “good,” but is a simple game of digital ricochet. Other games are multi-million dollar projects with a myriad of brilliant ideas, but that come together all wrong.” To read further please click here: